CLEO4更新4.3.16
本帖最后由 过、嘚还恏ゝ 于 2014-7-5 03:34 编辑CLEO4更新了
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修复日记
CLEO 4
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Change Log
-- 4.3.16 --
* Fixed bugs with CLEO saves when saved scripts ended
-- 4.3.15 --
* Improvemed compatibility fix for opcodes 0AE1, 0AE2 and 0AE3 with incorrect find_next usage
-- 4.3.14 --
* Fixed 0AAA only returning custom scripts
* Fixed many things which use the 'SCM Block' or 'Mission Local Storage' space
* Fixed parameters being passed to script local storage instead of mission local storage through 0A94
* Fixed potential problems with iteration through the script queues (may cause rare and hard to trace bugs)
-- 4.3.13 --
* Fixed crashing when starting a new game after a game has already started with CLEO scripts installed
* Possibly fixed other issues with starting a game with CLEO scripts installed
-- 4.3.12.1 --
* Un-did the 'Scripts no longer load prematurely' fix as it caused scripts to not load certain circumstances (like before CLEO 4)
* Included 'cleo_text' folder in installation
-- 4.3.12 --
* Fixed string parameter skipping in 'SkipOpcodeParams' used by CLEO plugins
* 0AC8 now returns a NULL value to the output var if allocation failed (as it did before 4.3a)
* 0AC9 now checks the memory was allocated by 0AC8 before attempting to free it
* FXT references are now case insensitive (as they were before 4.3a)
* File operations now check the input handle isn't null (as it seems was the way before 4.3a)
* 'Loaded mission' status now reset on new/loaded game (as it was before 4.3a)
* Scripts no longer load prematurely (like before 4.3a)
* Resolved conflicts with other menu hooks such as 'HUME'
* Other minor tweaks
-- 4.3.11 --
* Fixed crash with 0ADA in scripts beginning with an opcode ending in '00'
-- 4.3.10 --
* Improvements to opcodes 0AE1, 0AE2 and 0AE3 - now loops around the pool even when the 'find_next' flag isn't used correctly
* Fixed 0AD2 not returning peds targetted with the mouse, while targetting with a pad worked
真为最新? 赞你 很厉害的样子 官网都有,其实没必要发到虚拟来、、 路過 已经用了一个月了,退出SA时的一直提示内存错误非常不爽。。。
稳定性和4.1.1没什么差距 现在最新?{:7_189:} 修复日记
CLEO4
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更改日志
- 4.3.16 -
*修正错误与CLEO保存时保存脚本结束
- 4.3.15 -
*为操作码0AE1,0AE2和0AE3不正确的find_next使用Improvemed兼容性修补程序
- 4.3.14 -
*修正0AAA只返回自定义脚本
*修正了使用“供应链管理模块”或“使命本地存储”空间,很多东西
*修正参数传递给脚本的本地存储,而不是使命本地存储,通过0A94
*与迭代通过脚本队列固定潜在的问题(可能会造成罕见的,难以跟踪的错误)
- 4.3.13 -
*修正了开始一个新游戏的时候后一场比赛已经开始安装CLEO的脚本崩溃
*可能固定等问题与开始游戏安装CLEO的脚本
- 4.3.12.1 -
因为它导致脚本无法加载某些情况下,*取消做了“脚本不再负荷过早”修复(如CLEO的4前)
*安装包括“cleo_text”文件夹中
- 4.3.12 -
*修正字符串参数在跳跃“SkipOpcodeParams”使用CLEO的插件
*0AC8现在返回一个NULL值,如果分配失败输出VAR(因为它4.3A以前一样)
*0AC9现在检查内存试图释放之前分配的0AC8
* FXT引用现在不区分大小写(因为他们是4.3A前)
*文件的操作,现在检查输入句柄不为空(因为它似乎是4.3A前的样子)
*“加载任务”状态,现在重置新/加载游戏(因为它是4.3A前)
*脚本不再过早负载(如4.3A前)
*与其他菜单挂钩,如“休谟的解决冲突
*其他小的调整
- 4.3.11 -
*与0ADA在脚本中固定崩溃开始,在“00”结尾的码
- 4.3.10 -
*改进操作码0AE1,0AE2和0AE3 - 现在周围循环,甚至当'find_next'标志未正确使用游泳池
*修正0AD2没有返回的PED为对象,用鼠标,一边用垫,对象工作 和以前的CLEO4有啥区别,原谅我看不懂英文, 毫无节操
为什么每次退出游戏时都要提示内存什么什么的真烦!!! 还有,现在的人们都还玩gtasa吗爱玩的加我qq 1251284040 楼主下载地址在哪呢 怎么没看到。。。
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